Archive for September 2011

Fun Bugs: Adding Chipmunk to cocos2d Woes

Have you tried to add Chipmunk to a cocos2d project and received the dreaded… No such file or directory: Constraints/util.h Have you scoured the interwebs and found to relief to your compiler woes? Welcome to the solution Many places around the interwebs tell you update your User Header Search Paths to “$(SRCROOT)/libs/Chipmunk/include/chipmunk” Well this looks fine and

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Quick Code: Link to Ratings in App Store

What’s the best way to get people that have played your app to rate your app?  Put a link to your ratings page in your app of course! One method of putting a link to your ratings page in your app is to just plop it down and tell people to click it. A different

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Bottle Tunes – Now on the Apple App Store!

Bottle Tunes, our first app is now officially available on the Apple App Store. Nothing better than free         Bottle Tunes on the App Store

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Bottle Tunes Screen Shots

Check out some Bottle Tunes screen shots from our Facebook page!

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Bottle Tunes Preview

Release of our first app, Bottle Tunes is drawing very near! Check out the video below to see what we’ve been working on and what to expect in the App Store soon.

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Quick Code: CCLabelTTF color

Tired of the same old white labels with CCLabelTTF in cocos2d? Changing the color is super simple! CCLabelTTF *label = [CCLabelTTF labelWithString:@"I love Paw Apps!" fontName:@"Marker Felt" fontSize:36.0f]; [label setPosition:ccp(200,200)];   // Notice the following three ways all do the same thing. // The color is set to Blue, Red, and then Green. // Of

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Mobclix and cocos2d

I have been working with cocos2d for a few months now and I can tell you for a fact that the level of awesomeness is very awesome in itself.  This isn’t a post strictly about cocos2d, so I’ll leave it at that, but I could sing it’s praise (which I most likely will) in many

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GameCenter on devices older than iOS 4.1

So incase you are not aware, GameCenter is not available on iOS devices prior to iOS 4.1 (see GameCenter guide here).  So this leaves us at a crossroads.  If I want to use GameCenter in my app, what do I do about the devices that don’t have GameCenter available? Before we get too much further

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Weak link to framework in Xcode 4.1

One of the difficulties in developing for any ever changing platform is compatibility with all the previous versions of the platform.  As good as iOS users are at generally keeping near up to date with versions of the OS, those edge cases will kill your ratings. An example of this is GameCenter for iOS devices.

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Quick Code: CCLayerColor and CCLayerGradient

Today’s quick code is about using CCLayerColor and CCLayerGradient.  These two objects are very useful for one, because of their simplicity, and for two, they keep you from making new sprite objects. Before I knew these objects existed, I would create a solid color 480×360 and 960×720 solid color image to use as a background

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