Archive for October 2011
Word Overflow – Now on the Apple App Store
I am very excited to announce that Word Overflow is now available on the Apple App Store! It is free to download so give it a try and tell your friends. Here’s a few links, screen shots, and a video to check out. Page: http://www.pawapps.com/apps/word-overflow App Store: http://itunes.apple.com/us/app/word-overflow/id467959862?ls=1&mt=8 Description Word Overflow brings a highly addictive
Continue reading »Tutorial: CDAudioManager and CDSoundEngine
Intro This post came from a need for more flexibility than was offered from SimpleAudioEngine. If you are new to iOS audio, I would highly recommend you check out SimpleAudioEngine (my tutorial here). If all you need is background music and sound effects, it is perfect for you. The flexibility that I needed stemmed from
Continue reading »Quick Code: CCNode setPosition: #macro (You will love this!)
For those that love cocos2d as much as I do, you know that basically everything is a subclass of CCNode. Position is a the location in points (not pixels) of a CCNode where (0,0) is the bottom left corner of the parent object. Once you get into writing cocos2d apps, you will find that you
Continue reading »Quick Code: Starting and Stopping SpaceManager
I plan on doing a longer tutorial on SpaceManager a little bit later but for right now I wanted to post a quick bit of code that should seem rather obvious, but took me a while to figure out. Straight from the SpaceManager website: SpaceManager was designed specifically to target chipmunk for use on the
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